SCH GS Help |
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SCH GS help
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Posts: 4
I am fairly new to GS and most of it is jargon to me, but I came across kinematics GS and I like it except a few things I'm having problems with. First, getting twilight cape and/or zodiac ring to equip with weather/day. And second, I want to add an alacrity down stun set and have no clue how to do it. Again GS is a bunch of mumbo-jumbo to me so if anyone could help me out that would be awesome, or if someone has a more up to date GS they want to share that would be great, shoot me a PM or respond on here. Here is the link to the current GS I'm using: https://github.com/Kinematics/GearSwap-Jobs/blob/master/SCH.lua
Set your sets.midcast.stun as your alacrity down set using the pedagogy head and academics feet. Find where the buffs.alacrity set is and add nahtirah hat to the list.
That's actually a simple enough fix that I can comprehend! Thanks for that.
Now I have to figure out the obi twilight zodiac situation which doesn't seem to be in the code. This however shoud add Nahtirah Hat to everything you do with Alacrity right? So might make nukes with Alacrity weaker or mess with the headslot for Impact?
Yes it would.
For myself, about the only reason I come to an event as SCH is for stunning. So losing Alacrity for impact is not a big deal since I may only cast it once or twice per event. Bahamut.Tychefm said: » This however shoud add Nahtirah Hat to everything you do with Alacrity right? So might make nukes with Alacrity weaker or mess with the headslot for Impact? That's a great point. Does anyone have a good GS they use besides the one I pasted? I'm only competent enough to change gear pretty much. I'd have a better chance at learning Chinese then learning how to write GS commands I'm pretty sure. Add these to your list of midcast sets.
Code sets.midcast.AlacStun = {stuff} sets.midcast.DarkArtsStun = {stuff} remove the set called, sets.midcast.Stun hit CTRL+F, copy/paste the next line of code in the search box and click find. Code if spell.action_type == 'Magic' then Paste the following after the above mentioned line. Code if spell.english == 'Stun' then if buffactive.alacrity then return 'AlacStun' else return 'DarkArtsStun' end end It should then look something like this. Code function job_get_spell_map(spell, default_spell_map) if spell.action_type == 'Magic' then if spell.english == 'Stun' then if buffactive.alacrity then return 'AlacStun' else return 'DarkArtsStun' end end if default_spell_map == 'Cure' or default_spell_map == 'Curaga' then if world.weather_element == 'Light' then return 'CureWithLightWeather' end elseif spell.skill == 'Enfeebling Magic' then if spell.type == 'WhiteMagic' then return 'MndEnfeebles' else return 'IntEnfeebles' end elseif spell.skill == 'Elemental Magic' then if info.low_nukes:contains(spell.english) then return 'LowTierNuke' elseif info.mid_nukes:contains(spell.english) then return 'MidTierNuke' elseif info.high_nukes:contains(spell.english) then return 'HighTierNuke' end end end end I had to use spaces instead of tabs, for the sake of looks, I hope 5 spaces = 1 tab. |
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