Auto Execute Based On Mob's HP% ? |
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Auto execute based on Mob's HP% ?
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Posts: 123
Currently doing the dreadful TOM where I need to land Paralyze before killing. Wonder if it is possible to execute when mobs hp goes under 15% or so ?
Leviathan.Comeatmebro
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Code <spellcast> <config showgearswaps="false" /> <sets> <group name="Default" default="yes"> <set name="Idle"> </set> </group> </sets> <variables> <var name="Auto">0</var> <var name="Percent">15</var> <var name="Ready">1</var> </variables> <rules> <if spell="Flare II"> <if advanced='"$Auto" = "0"'> <var cmd="set Auto 1" /> <command>input /ma "Flood II" <t<</command> <addtochat>Automator Enabled</addtochat> </if> <else> <var cmd="set Auto 0" /> <addtochat>Automator Disabled</addtochat> </else> <cancelspell /> <return /> </if> <if spell="Flood II"> <if advanced='"$Auto" = "1"'> <if advanced='"$Ready" = "1"' targetHPPLT="$Percent"> <command>input /ma "Paralyze" <t></command> <var cmd="set Ready 0" /> <command>wait 5; input /ma "Flood II" <t></command> </if> <else> <if targetHPPGT="$Percent"><var cmd="set Ready 1" /></if> <command>wait 1; input /ma "Flood II" <t></command> </else> </if> <cancelspell /> <return /> </if> </rules> </spellcast> save as xml, or include the variables and rules in your own typing /ma Flare2 once turns it on, second time turns it off, etc.. it'll cast paralyze whenever your target hits below 15%, once per mob, you can change the percent variable at the top to change trigger % Offline
Posts: 123
Thanks Comeatmebro for the help, I tried it up but couldn't resolve the issue of line 19.
Leviathan.Comeatmebro
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fixed it in the paste, it's just the <t> should have been <t>
it got interpretted as html |
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