Azure Sets Help |
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Azure Sets help
Can anybody help me set up my spell sets properly? I got my /war set to work, but not /rdm.
I assume this is for blu and you need a help figuring out what spells to set for /rdm?
I know what spells to set. I just need help with my settings so it switches my spell sets when I tell it to.
Edit: This is my settings file currently. The bluwar set works fine, but the blurdm set does nothing when I try to load it. Honestly I have no idea how to write code so I may entirely be my fault here. Code <?xml version="1.1" ?> <settings> <global> <assimilation>5</assimilation> <language>English</language> <spellsets> <bluwar> <slot01>Quad. Continuum</slot01> <slot02>Empty Thrash</slot02> <slot03>Delta Thrust</slot03> <slot04>Heavy Strike</slot04> <slot05>Sudden Lunge</slot05> <slot06>Amorphic Spikes</slot06> <slot07>Barbed Crescent</slot07> <slot08>Triumphant Roar</slot08> <slot09>Blazing Bound</slot09> <slot10>Fantod</slot10> <slot11>Animating Wail</slot11> <slot12>Cocoon</slot12> <slot13>Acrid Stream</slot13> <slot14>Demoralizing Roar</slot14> <slot15>Magic Fruit</slot15> <slot16>Actinic Burst</slot16> <slot17>Battery Charge</slot17> <slot18>Winds of Promy.</slot18> <slot19>Mortal Ray</slot19> </bluwar> <blurdm> <slot1>Quad. Continuum</slot1> <slot2>Empty Thrash</slot2> <slot3>Delta Thrust</slot3> <slot4>Heavy Strike</slot4> <slot5>Sudden Lunge</slot5> <slot6>Barbed Crescent</slot6> <slot7>Blazing Bound</slot7> <slot8>Fantod</slot8> <slot9>Animating Wail</slot9> <slot10>Auroral Drape</slot10> <slot11>Cocoon</slot11> <slot12>Filamented Hold</slot12> <slot13>Magic Fruit</slot13> <slot14>Actinic Burst</slot14> <slot15>Winds of Promy.</slot15> <slot16>Mortal Ray</slot16> </blurdm> <default /> </spellsets> </global> </settings> Ah, k I had no idea that Azure sets was a plugin/addon or whatever it is.
Try swapping their positions and see if which one works flips. Ok tonight I got the //aset save macro to work and save my sets from the game instead of notepad++. Seems it was a mistake with my editing somewhere. This is an awesome addon for blu though. Makes changing spells so much easier.
Hey Phetty, I was just poking around with this awesome plugin... came across your list above. It wouldn't set spells 1-9 because you need to have <slot01> not <slot1> in the "BLURDM" set spell tags.
Bismarck.Diablosword
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OMG. This plugin is a thing?! When you get this figured out, you better post it! This would make my life amazing!
Bismarck.Diablosword said: » OMG. This plugin is a thing?! When you get this figured out, you better post it! This would make my life amazing! AzureSets? It's been out for a while. ah.. i missed this post sorry. I don't keep up with ffxiah forums that often. Yea, the slot syntax is very important.. slot01 instead of slot1 because of the way i made them load in. Again i apologize i did not see this sooner. I suggest in the future to make an issue here https://github.com/nitrous24/Lua/issues or message me directly if you're having issues with one of my addons.
I had that same issue too, then just set the skills in game then saved it.
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[724 days between previous and next post]
Can someone teach me how to use this? Specifically, I want to know if there is a command that allows you to switch through sets. I know you can switch based on sub jobs but are there any other options? I am asking this because I want to switch my spells during salvage while I am fighting the boss and not fighting the boss. Any help is appreciated. Thanks!
If you type //asets help, it will show all commands available.
As for swapping spellsets on the fly, I do //asets removeall, then //asets spellset setname I figured it out, thanks for the help! :D
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Does anyone know how to make the //asets spellset <name> line work in a macro?
Bahamut.Alexcennah
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/console asets spellset <name>
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[50 days between previous and next post]
There were some complaints, so I made some changes as requested. You can overwrite your addon files, or make a new addon (because if it's ever updated by Windower, it will overwrite the files).
http://www.ffxiah.com/forum/topic/40815/plugins-broken-via-version-update/78#3128601 PreserveSlots should do what you're asking. You should be fine to delete the default sets.
I have the worst memory, so I wouldn't be able to recall what I changed without comparing the two files. I don't remember changing anything explicitly in regards to ClearFirst, but I did fix a couple logical errors, so maybe something related to that. And I don't use the plugin myself, so I'm not sure what speed to recommend. Sorry x:
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I have 2 sets Mab set and melee set, but when i logout the sets dont save which im saving an it will work when im logged on, but i have 2 accounts an they both have blus. Not sure why it isnt saving :/
So to be clear, you're saving the sets with the ingame command: //aset save nameofset?
Do you have the AzureSets settings file open while doing making the saves? Can you try unloading the addon, making the changes in the settings file and saving it, then loading the addon again.
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Asura.Darian
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Is there any way to make this work when the main job id is not BLU? I would like to store my RUN/BLU hate spells as a set, but I get a scripting error. I took a look at the code and it seems that main job id needs to be changed, but I don't know if that is the only thing.
Bahamut.Alexcennah
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On line 74, take the 2nd condition out of comments:
Code if windower.ffxi.get_player()['main_job_id'] ~= 16 and windower.ffxi.get_player()['sub_job_id'] ~= 16 then Do the same on lines 163 and 232. But beware, I'm sure this is a safety measure to prevent the addon trying to equip not allowed spells on /BLU (sending wrong packets to the server can make you get banned). Asura.Darian
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Bahamut.Alexcennah said: » On line 74, take the 2nd condition out of comments: Code if windower.ffxi.get_player()['main_job_id'] ~= 16 and windower.ffxi.get_player()['sub_job_id'] ~= 16 then Do the same on lines 163 and 232. But beware, I'm sure this is a safety measure to prevent the addon trying to equip not allowed spells on /BLU (sending wrong packets to the server can make you get banned). Thank you very much for the solution and the warning! Asura.Darian
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It turns out that ASets was coded to only use the get_mjob_data() function. That only has the ability to get spells associated with the main job. So the errors would cease with the fixes above. However, it wouldn't save or set spells for when blu is sub. If you replace the get_current_spellset() function with the code below it will allow you to set spells no matter the setup. It will test if blu is main or if blu is sub. The same issue holds as before, cannot be sure what would happen if you requested to set a spell that you technically cannot. So use carefully. Just wanted to post incase someone wanted this for the future as I found nothing on the subject.
function get_current_spellset() if windower.ffxi.get_player()['main_job_id'] ~= 16 and windower.ffxi.get_player()['sub_job_id'] ~= 16 then return nil end local spellTable = T{} local tmpTable = T{} if windower.ffxi.get_player()['main_job_id'] == 16 then local tmpTable = T(windower.ffxi.get_mjob_data()['spells']) local i,id for i = 1, #tmpTable do local t = '' if tonumber(tmpTable) ~= 512 then for spell in spells:it() do if tonumber(tmpTable) == tonumber(spell['id']) then if i < 10 then t = '0' end spellTable['slot'..t..i] = spell['english']:lower() break end end end end end if windower.ffxi.get_player()['main_job_id'] ~= 16 then local tmpTable = T(windower.ffxi.get_sjob_data()['spells']) local i,id for i = 1, #tmpTable do local t = '' if tonumber(tmpTable) ~= 512 then for spell in spells:it() do if tonumber(tmpTable) == tonumber(spell['id']) then if i < 10 then t = '0' end spellTable['slot'..t..i] = spell['english']:lower() break end end end end end return spellTable end If you truly wanted to do the addon justice, you would make a list of blu spells that are 49 and below and then run a check when setting the spells to see if the requested spell to be set is in said list or not if main job is not blu. That's a good deal of work though.
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