Blue Mage XML

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Blue Mage XML
 Bahamut.Lulukitty
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By Bahamut.Lulukitty 2012-08-29 22:07:34
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Hey there everyone.

I've been studying the blue mage xml listed on BG. However it is rather complex in basis for my understanding of BlueMage, and it seems a bit over the top for where I'm currently at with the job. Not that it isn't useful, just I'm not getting the whole picture.

For those wondering its listed here.
BG Blue Mage XML

There are multiple sets for the same spell, but based on variables the set changes. Burst Affinity, Chain Affinity, and Variable "N"

Does anyone have any suggestions or a completed XML that I could utilize? I found a somewhat completed version of the posted XML, but pieces of it weren't utilized.
Somewhat Completed Blue XML


Thanks in advance~
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By Xilk 2012-08-30 15:26:28
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just fill in your gear for the sets listed.
the xml seems fine.

the only other thing anyone could do for you is try to teach you whichever parts you are confused about... but you didn't specify.
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By Redshift 2012-09-05 02:04:43
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If you want to learn how it all works together, then you need to do what everyone else has done. Write your own to do exactly what you want it to do. Then test it, rewrite, test it, get baked like an apple pie when it doesn't work, have a eureka moment, test it again, then repeat until no one plays the game but you.

Those spellcasts are easy to understand, you just need to learn to read them by knowing how to write them. You'll be surprised how powerful and how over the top OCD you can really be with spellcast. This is a spellcast script,WAR script, I wrote years ago for my WAR. I would have 9 different sets of gear varying by ACC (1=low ACC, 9=full ACC) for TP, RR and KJ. I would have premade variables with the monsters name and use different sets with different buffs. For example, <var name="Greater Colibri">223 111A 112H</var> (oh how I do not miss colibri...) would equip engage set2/RR set 2/KJ set 3 when neither hasso or aggressor up AND equip engage set1/RR set 1/KJ set 2 when aggressor is up AND equip engage set1/ RR set 1/ KJ set 1 when hasso (without aggressor) is up.
 Bismarck.Ashjin
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By Bismarck.Ashjin 2012-09-06 21:06:09
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heyoo quick question, ive looked about as best I can
Im not sure how to write coding for somehting like
if tp=300 lock earring, so not to use moonshade.
Any help i'll love you forever!
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By Hitetsu 2012-09-06 21:07:40
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Code xml
<if TPGT="299">
	<equip>
		<lear lock="true">
	</equip>
</if>
 Bismarck.Ashjin
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By Bismarck.Ashjin 2012-09-06 21:16:39
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im assuming you fill in
<lear lock="true">bale earring</lear> for example?
its not working :'(

Edit: I got it working, ty for your help
 Phoenix.Jakarai
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By Phoenix.Jakarai 2012-09-12 22:29:45
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I like this xml here for blu.

http://pastebin.com/N4ZfxhH5
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 Cerberus.Sey
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By Cerberus.Sey 2013-03-08 20:29:39
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Hooyah Necro bumps! Anywho, I have a problem with these lines I created....

<if spell="Amorphic Spikes" buffactive="Chain Affinity">
<equip when="precast" set="CDC" />
</if>

<elseif spell="Hysteric Barrage|Vanity Dive|Disseverment|Battle Dance|Barbed Crescent|Amorphic Spikes">
<equip when="precast" set="phydex" />
</elseif>

Under Chain Affinity my Amorphic Spikes will still cast in phydex set and not CDC.
 Lakshmi.Greggles
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By Lakshmi.Greggles 2013-03-08 20:35:16
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Spellcast parses from top to bottom. Since Amorphic Spikes is also under your elseif rules, it'll equip phydex after the CDC set, since in this case, Amorphic Spikes fulfills BOTH conditions. The solution is to take out the "buffactive="Chain Affinity" clause and write it as such:
Code
<if spell="Hysteric Barrage|Vanity Dive|Disseverment|Battle Dance|Barbed Crescent">
	<equip when="precast" set="phydex" />
</if>
<elseif spell="Amorphic Spikes">
	<if BuffActive="Chain Affinity">
		<equip when="precast" set="CDC" />
	</if>
	<else>
		<equip when="precast" set="phydex" />
	</else>
</elseif>
 Cerberus.Sey
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By Cerberus.Sey 2013-03-08 20:40:56
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Awesome! That works, thank you.
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 Fenrir.Chiji
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By Fenrir.Chiji 2013-04-12 00:10:11
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It's probably been asked 1000 times but I can't seem to find it. Is there a way to have it switch in athos's gloves on the correct day?
 Asura.Diggs
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By Asura.Diggs 2013-04-12 00:29:40
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This is my Mekira-oto rule, which the athos's rule should not be too far away from:

<if advanced='"%DayElement" = "Light" OR "%DayElement" = "Thunder" OR "%DayElement" = "Wind"'>
<equip when="precast">
<head lock="yes">Mekira-oto +1</head>
</equip>
</if>


I'm sorry I can't be more specific atm but hopfully it gives an idea
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 Fenrir.Chiji
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By Fenrir.Chiji 2013-04-12 01:07:03
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HA! Tyvm that was exactly what i needed, just had to play with it a tad to get it right but it works perfectly now.
 Bismarck.Nelomeseta
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By Bismarck.Nelomeseta 2013-04-13 19:51:51
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I used prothescar's xml and it worked perfect. The only thing I had to add was to always put myself back in idle gear when not in combat. The one I got initially would only switch into idle when leaving combat, but if I casted a buff I'd go back to tp.
 Cerberus.Zyph
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By Cerberus.Zyph 2013-04-15 12:14:24
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Yeah I just made mine based on Prothescar's XML last night. I took out a few sets for situations that I didn't have any gear at all for, and added a Town Gear set.

Working beautifully. :D
 Lakshmi.Zyphos
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By Lakshmi.Zyphos 2013-04-21 05:44:51
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How does Prothescar's XML use PDT and MDT gearsets? I see that they're in the XML itself, but there are no rules for them. Do you just equip the sets via macro? I don't know the specifics of working that so that it'll stay on when you need it, without auto-setting to TP to early or not at all.
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By Fenrir.Leoheart 2013-04-21 06:44:46
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/sc set pdt

/sc set mdt

in a macro~
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By lugado 2013-04-25 02:00:15
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I just started using spellcast and am not entirely sure where I would put the bit for properly using athos gloves also is this what it should be for use(assuming CDC)

<if advanced='"%DayElement" = "Light" OR "%DayElement" = "Ice" OR "%DayElement" = "Water"'>
<equip when="precast">
<hands lock="yes">athos gloves</hands>
</equip>
</if>
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By Sylph.Hitetsu 2013-04-25 02:24:27
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I assume you'll have a CDC rule in there to swap your gear anyway, if so then put it after something that should look like this:
Code xml
<if spell="Chante du Cygne">
	<equip when="precast" set="CDC" />
</if>


Add that section just after your precast gear swap (the one that puts on WS gear), you don't need the spaces - I just wanted to make it a little clearer where the code was.
Code xml
<if spell="Chante du Cygne">
	<equip when="precast" set="CDC" />
	
	
	<if advanced='"%DayElement" = "Light" OR "%DayElement" = "Ice" OR "%DayElement" = "Water"'>
		<equip when="precast">
			<hands lock="yes">athos gloves</hands>
		</equip>
	</if> 
	
	
</if>
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By lugado 2013-04-25 02:28:17
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thank you that is most helpful
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 Asura.Yamoman
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By Asura.Yamoman 2013-06-04 16:49:54
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Hmmm can anyone post Pro's blu XML? Can't find it and I'm interested in what it looks like, plus having a hard time making mine work ><
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2013-06-04 17:02:04
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Asura.Yamoman said: »
Hmmm can anyone post Pro's blu XML? Can't find it and I'm interested in what it looks like, plus having a hard time making mine work ><
There's a link in the OP but it is a bit of a long OP so here you go:

http://pastebin.com/YgVmfdRz

Edit: Er not in the op of this thread but the blu guide... I'm not sure why I thought this was the blu guide thread. /WiresCrossed
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