/WAR Vs /SAM In VW |
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/WAR vs /SAM in VW
Fenrir.Jinjo said: » Lol thank you for translation. Jingo, I honestly suggest you try it out on T6 before you blindly reject the idea.
It is all about doing what's best in a given situation. Such as /mnk being a far superior sub compare to /sam in abyssea. /sam in most situation will give the best result, but most is not always. Ragnarok.Returner said: » Jingo, I honestly suggest you try it out on T6 before you blindly reject the idea. It is all about doing what's best in a given situation. Such as /mnk being a far superior sub compare to /sam in abyssea. /sam in most situation will give the best result, but most is not always. I understand this. When you do not benefit from Berserk, /SAM is your best option. You're welcome to use /WAR otherwise, because it won't make much difference, but it is not the optimal choice. Why are you subbing MNK? And it doesn't matter if I'm quoting out of context, because the only reason to leave it that ambiguous to begin with would be not knowing where you should be doing what, which makes it kind of strange to be offering advice/indication of appropriate sub job choice. DRK/WAR Allday Everyday~
Kin37ix said: » The fact is 15 STP is not that far ahaid of 10% DA in tp gain Huh? I don't see how you get 20% more WS freq. When your getting Save TP and Regain which makes you WS in 1 to 2 attacks D:
Quetzalcoatl.Generic said: » I don't see how you get 20% more WS freq. When you're getting Save TP and Regain which makes you WS in 1 to 2 attacks D: Going from a 7 hit to a 6 hit (6 hits to 100% tp after ws to 5) is a 20% increase (6/5=1.20) to ws frequency. If it affects the difference between a 2 and 3 hit build in vw, it's even bigger (50%). Not saying either one is better than the other, use what the situation calls for. But saying 10% DA isn't far behind 15 stp in tp gain is just silly. Bahamut.Serj said: » Quetzalcoatl.Generic said: » I don't see how you get 20% more WS freq. When you're getting Save TP and Regain which makes you WS in 1 to 2 attacks D: Going from a 7 hit to a 6 hit (6 hits to 100% tp after ws to 5) is a 20% increase (6/5=1.20) to ws frequency. If it affects the difference between a 2 and 3 hit build in vw, it's even bigger (50%). Not saying either one is better than the other, use what the situation calls for. But saying 10% DA isn't far behind 15 stp in tp gain is just silly. Quetzalcoatl.Generic said: » Bahamut.Serj said: » Quetzalcoatl.Generic said: » I don't see how you get 20% more WS freq. When you're getting Save TP and Regain which makes you WS in 1 to 2 attacks D: Going from a 7 hit to a 6 hit (6 hits to 100% tp after ws to 5) is a 20% increase (6/5=1.20) to ws frequency. If it affects the difference between a 2 and 3 hit build in vw, it's even bigger (50%). Not saying either one is better than the other, use what the situation calls for. But saying 10% DA isn't far behind 15 stp in tp gain is just silly. Then you're doing it wrong. Don't half *** it and make more gear sets for your buffs. Bahamut.Serj said: » Quetzalcoatl.Generic said: » Bahamut.Serj said: » Quetzalcoatl.Generic said: » I don't see how you get 20% more WS freq. When you're getting Save TP and Regain which makes you WS in 1 to 2 attacks D: Going from a 7 hit to a 6 hit (6 hits to 100% tp after ws to 5) is a 20% increase (6/5=1.20) to ws frequency. If it affects the difference between a 2 and 3 hit build in vw, it's even bigger (50%). Not saying either one is better than the other, use what the situation calls for. But saying 10% DA isn't far behind 15 stp in tp gain is just silly. Then you're doing it wrong. Don't half *** it and make more gear sets for your buffs. 90% of VW is zerged and this is prior to the update that will cap lights which will just make these more of a zerg. Save TP and Regain rly make /SAM not as useful in VW Quetzalcoatl.Generic said: » Or pick the right SJ 90% of VW is zerged and this is prior to the update that will cap lights which will just make these more of a zerg. Save TP and Regain rly make /SAM not as useful in VW Only response I can come up to with to that after I just said what I said. If you have a COR, with proper gear, regain and Save TP atmacite, you will be able to weapon skill every two hits only if you are subbing Samurai (or take a huge hit to your gear).
20% IF you are gaining a hit on your build.
First of all, 15 STP is not hard to make up through gears when you gain Aggressor, 10% DA, and Berserk. In other words, you can drop a bit of accuracy, a bit of DA, and a bit of attack to make up for that. Weapons like OAT GS, due to its delay, allows for easy 6 hit /war, subbing sam will just make it easier to 6 hit, but doesn't cut it to 5 hit. I am not going to be naive and say that extra TP per hit wouldn't help in VW even though hit build are sometimes neglected. The extra TP per hit you get, regardless if it cuts a hit or not, is ultimately going to make you WS more with regain, save tp etc etc which are all variables depending on the roll. I am not going to deny all that. However, due to those variables, you don't have a set hit build, and therefore, the benefit you get from the 15 STP, which as I said can also be made up, becomes a percentage of time you get an extra WS in that you otherwise wouldn't have subbing war. And there is a difference between a percentage of time you can cut a hit, and a set hit build which you will always be cutting a hit. Also, don't forget, due to level correlation, attack is that much more valuable in ratio calculation: Assuming you have 1000 attack, mob defense 1000, and is 10 lvls higher than you. Your ratio would be 1, and cratio would be 0.5 (1 - 0.05 x 10). Adding 100 attack makes your ratio 1.1, and cratio 0.6. So a 10% gain on attack in this case is a 0.6/0.5 = 20% gain. This is why berserk makes a huge differences in higher tier VW. Not to mention, each tier of cratio is converted differently into pdif, and from what I understand, the higher the cratio is, the better conversion rate (you can refer to BG math section where they found the pdif calculation). Anyway, like I said, you can try it yourself. /mnk in abyssea for counter btw, with RR/RL/GH and counterstance, it pretty much allows DRK to be a mini MNK and able to tank the majority of NMs. I also recommand you to try that one. Ragnarok.Returner said: » 20% IF you are gaining a hit on your build. Just going to say, I really, really, really hope you weren't serious on saying this, to me at least. Aside from that, I said /war and /sam had their uses. Never said anything to the contrary. There isn't a clear-cut winner like Generic and Kinetix think there is. I was just saying it is not so cut and dry on how much WS frequency you gain from /sam, such as saying it is exactly 20%, 30%, 50% etc etc, not directing at anyone.
Ragnarok.Returner said: » I was just saying it is not so cut and dry on how much WS frequency you gain from /sam, such as saying it is exactly 20%, 30%, 50% etc etc, not directing at anyone. Of course. /drg al the things!
In a world where you need more defense in Abyssea than Afflatus Solace..? Subbing MNK is a waste unless you really need to tank something like Rani on DRK for some obscure reason.
And nobody advocated /SAM for T6. The point in doing it in lower tiers is that you don't need to "make up" any gear to have a functional 2 hit build, and then you get the additional haste from Hasso. Kin37ix said: » I like how you try to clarify what you said, then twist what I said. I never said there was a clear-cut winner either. Sorry, I only meant to refer to your statement about stp and DA from /war. Generic is the only one obsessing over a single choice. Sorry I didn't clarify that and lumped you together with him. Kinda busy right now so my bad. Well the original question is /war or /sam in VW
for me /sam wins every time - a quick macro of seigan > third eye > fanatics drink can save your life. Bezerk can kill you. Meditate can be used to proc faster and more procs = 6+ dd getting dusty wings so more damage. This macro also allows u to use fanatics at the last moment in some situations thus increasing its life. If you just look at the individual /war may do 5-10% more damage. Even if it was 20% more it has alot less survivability. If u survive u do more damage and always in these comparisons is the assimption you live. In VW damage can fly around the dd. You need to live to do damage. Keep some survivability. Cerberus.Punky said: » Well the original question is /war or /sam in VW for me /sam wins every time - a quick macro of seigan > third eye > fanatics drink can save your life. Bezerk can kill you. Meditate can be used to proc faster and more procs = 6+ dd getting dusty wings so more damage. This macro also allows u to use fanatics at the last moment in some situations thus increasing its life. If you just look at the individual /war may do 5-10% more damage. Even if it was 20% more it has alot less survivability. If u survive u do more damage and always in these comparisons is the assimption you live. In VW damage can fly around the dd. You need to live to do damage. Keep some survivability. I see your /sam and seigan macro and raise you a /war with a -DT set. With this we move from a situation of "OMG Third Eye just wore off" to a situation of "I'm going to berserk, souleater, last resort, warcry, and aggressor at the start and I don't care if I pull hate" Lakshmi.Galith said: » Cerberus.Punky said: » Well the original question is /war or /sam in VW for me /sam wins every time - a quick macro of seigan > third eye > fanatics drink can save your life. Bezerk can kill you. Meditate can be used to proc faster and more procs = 6+ dd getting dusty wings so more damage. This macro also allows u to use fanatics at the last moment in some situations thus increasing its life. If you just look at the individual /war may do 5-10% more damage. Even if it was 20% more it has alot less survivability. If u survive u do more damage and always in these comparisons is the assimption you live. In VW damage can fly around the dd. You need to live to do damage. Keep some survivability. I see your /sam and seigan macro and raise you a /war with a -DT set. With this we move from a situation of "OMG Third Eye just wore off" to a situation of "I'm going to berserk, souleater, last resort, warcry, and aggressor at the start and I don't care if I pull hate" So, whenever you use all these sexy JAs, you always gimp your dmg by wearing DT gear to kinda negate all the JAs? :P Not like Either of them would be an issue in most VW fights anyways, as you start with a fanatics, and you can usually overwrite it fulltime the whole fight. |
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