so i been working on my spell cast for a good while now and but things how to want them but i would like to setup what would be equiped for weapons
could anyone help me out with this please
Mah Spellcast Help |
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mah spellcast help
so i been working on my spell cast for a good while now and but things how to want them but i would like to setup what would be equiped for weapons
could anyone help me out with this please Code <if Type="WeaponSkill"> <equip when="PreCast" set="Standard"> </equip> <castdelay delay="1" /> </if> what im asking is if i use "Sanguine Blade" my Str/Mnd set would be equiped Carbuncle.Cardinalgate said: » Code <if Type="WeaponSkill"> <equip when="PreCast" set="Standard"> </equip> <castdelay delay="1" /> </if> what im asking is if i use "Sanguine Blade" my Str/Mnd set would be equiped If your str/mnd set is called str-mnd then you'd do this: Code <if Type="WeaponSkill"> <equip when="PreCast" set="str-mnd"> </equip> <castdelay delay="1" /> </if> I assume this is what is being asked... He wants to trigger his STR/MND set when he uses Sanguine Blade?
the problem with that is if i use another WS other then Sanguine Blade it would equip the Str-Mnd set
Your rule applies to all weapon skills, you need to set them as seperates.
Code <if spell="weapon skill name"> <castdelay delay=".2" /> <equip when="precast" set="set name" /> Edit: Here's one of my sams ws rules so you can get some ideas. Code <if Spell="Tachi: Yukikaze|Tachi: Gekko">
<castdelay delay=".3" />
<equip when="precast" set="Yuki/Gekko" />
</if>
<if BuffActive="Defender|Attack Down">
<equip>
<body lock="yes">Byrnie +1</body>
</equip>
</if>
<if mode="OR" Timelt="06.00" Timegt="17.59">
<equip>
<lear lock="yes">Vampire Earring</lear>
</equip>
</if>
<if BuffActive="Sekkanoki">
<equip>
<hands lock="yes">Unkai Kote +2</hands>
</equip>
<equip when="aftercast" set="%status" />
</if><if Spell="Sanguine Blade">
blah blah coolage thank you now to get back to work
Sometimes I wonder if people actually read what they're trying to code
Ramuh.Laffter said: » He wants to trigger his STR/MND set when he uses Sanguine Blade? yeah thats the idea what was posted showed me what i was doing wrong once again thanks everyone Semi related, is it possible to code something saying "when I have a 2 handed weapon equipped, equip this gear set, when 1 handed equipped, equpi this set"? Or would I have to go in an name all the 2 handed weapons I use and have to update my xml should I change the weapons I use?
mortontony1 said: » Semi related, is it possible to code something saying "when I have a 2 handed weapon equipped, equip this gear set, when 1 handed equipped, equpi this set"? Or would I have to go in an name all the 2 handed weapons I use and have to update my xml should I change the weapons I use? should work if u just <main></main> So I would have to input all the names of my scythe, polearm, etc. for procs?
basically
Lame. Oh well.
mortontony1 said: » Semi related, is it possible to code something saying "when I have a 2 handed weapon equipped, equip this gear set, when 1 handed equipped, equpi this set"? Or would I have to go in an name all the 2 handed weapons I use and have to update my xml should I change the weapons I use? Code <if notequipmain="Almace"> or Code <if equipmain="Warp Cudgel"> In psuedo-code I was looking for something like
"Main weapon = GA; equip TP main weapon = 2 handed weapon not GA; equip accuracy set with appropriate hachimaki main weapon = 1 handed weapon; equip accuracy set with hachi" Having a way to know what type of weapon I'm using, be it club, greataxe, or polearm, etc. mortontony1 said: » In psuedo-code I was looking for something like "Main weapon = GA; equip TP main weapon = 2 handed weapon not GA; equip accuracy set with appropriate hachimaki main weapon = 1 handed weapon; equip accuracy set with hachi" Having a way to know what type of weapon I'm using, be it club, greataxe, or polearm, etc. Alright thank you
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