Optimal Mnk Gear? |
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Optimal Mnk Gear?
What is the current Optimal Mnk gear? Gear sets would be nice.
If you're asking for an end all be all set, it's still going to have minor tweaks and be situational, so such a set does not exist.
Basically for TP...
Verethragna_90/-/-/Thew Bomblet Tantra+2/Faith/Brutal/Moonshade* Tantra+2/Tantra+2/Epona/Rajas Atheling/BlackBelt/Tantra+2/Tantra+2 I think Moonshade with Attack+4/Counter+3 augments is the best you'll get for the second ear slot assuming you're tanking... which you will be if you have that gear set. I honestly just TP in Tantra Tathlum though, as inventory space is tight at the moment. For Victory Smite... Verethragna_90/-/-/Tantra Anwig*/SeaGorget/Brutal/STR+4 Tantra+2/Heafoc/Epona/Rajas Atheling/Beir+1/Hachiryu/Tantra+2 I think the best head piece for Victory Smite is +WS Damage and +Crit Damage... not sure if it beats out Aias Bonnet though... I think the STR+4 Earring is "Vulcan's Pearl" - no idea how to synth it, and it's very rare and expensive. Cheapest reasonable Smite Earring might be Kemas - and it can double up as a Chakra Earring. Yes, an optimal set will always be situational. But, if you are looking for a general goal to attain, shoot for this:
1. Cap H2H merits 2. If you have no interest in finishing a Verethragna, shoot for weapons in this order: Revenant Fists +2 > Taurine Cesti > Taipan Fangs +2 (fire path) Ragnarok.Akuji said: Yes, an optimal set will always be situational. But, if you are looking for a general goal to attain, shoot for this: 1. Cap H2H merits 2. If you have no interest in finishing a Verethragna, shoot for weapons in this order: Revenant Fists +2 > Taurine Cesti > Taipan Fangs +2 (fire path) thank you. Alexander.Francisco said: I think Moonshade with Attack+4/Counter+3 augments is the best you'll get for the second ear slot assuming you're tanking... which you will be if you have that gear set. The last statement there is very true, and the moonshade is certainly not a bad option in the least. Although, generally on MNK you will be using the atma combination RR+SS+GH. With relic boots that's approximately a 70% counter rate. I have never encountered anything that I could not effectively tank with a 70% counter rate and perfect counter. In this case I am not sure if the counter would win out damage/tank wise over the +attack from aesir. Conclusively speaking, the counter will technically help out your survivability when tanking, but the necessity of the +counter is the real question. I would say that moonshade and aesir are for most cases interchangeable. Quetzalcoatl.Brayenn
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SS is a waste. You should be capping crit dmg % with tantra body 60% of the time.
RR/GH/AoA. SS is a total waste.
Quote: I think the best head piece for Victory Smite is +WS Damage and +Crit Damage 4 str, even w/ capped fstr is roughly even (sidegrade) to 2% crit dmg. Once abyssea ends, crit rate is dropping big time and the second you need even a single point of acc, 4 str 15 ws acc is going to start wrecking ***in comparison Quetzalcoatl.Brayenn said: SS is a waste. You should be capping crit dmg % with tantra body 60% of the time. I totally understand where you are coming from on this one, and I use SS most of the time for the the following reasons: 1. 90% of the time I am tanking, the HP benefits me as a taru. 2. 90% of the time I am lowmanning, so the +enmity keeps the mob glued to me, which is vital. 3. The time that impetus is down SS fills in for capping crit hit damage. Also, regarding +HP atmas which I pretty much need on taru, SS provides the best additional boosts, even when the most noticeable one is providing me benefit 40% of the time. The other atma combo I use the most is RR+GH+VV. If I wasn't lacking in the HP department I would most certainly tend towards this one more. I also use this if I am simply DDing. Sylph.Rorrick said: RR/GH/AoA Not really a fan of AoA unless /NIN. As MNK DD/tank I pretty much just sub /WAR and kill it before it kills me. Quest abyssites of merit, put merits in HP. Shouldn't be anything 1shotting you aside from something like the ixion NM in ule, which will 1shot you regardless of SS being up, making it moot there as well.
w/ abyssites, and hp merits, there should never be a need for SS. It's a shitty atma and the emity isn't needed either. You're mnk/war one of the top dds in the game. You cap hate quickly enough. and AoA is the second best atma for mnk, regardless of sub. Second only to Razed Ruins. Everything else, it easily blows out of the water. No competition.
Siren.Kyte
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Ragnarok.Akuji said: Revenant Fists +2 > Taurine Cesti > Taipan Fangs +2 (fire path) Pretty sure STR Taipans beat Taurine. They don't, at least not inside abyssea. The outside of absyssea argument doesn't really hold because at that time it won't be a fair comparison. Taipans will win by default when they level up and taurine get no boost, so it'll just be a given rather than a comparison at that point.
Siren.Kyte
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Maybe I'm using this spreadsheet wrong then, because I tried to double check with that and it seems to be agreeing with Taipan>Taurine.
Do you still have victory smite set as the ws?
I'm getting Taipan+2 > Taurine (slight) w/ Vsmite Changing it back to Asetic, Taurine > Taipan+2 (VERY SLIGHT) Sylph.Rorrick said: RR/GH/AoA. SS is a total waste. Sylph.Tigerwoods said: and AoA is the second best atma for mnk, regardless of sub. Second only to Razed Ruins. Everything else, it easily blows out of the water. No competition. Quetzalcoatl.Brayenn said: SS is a waste. You should be capping crit dmg % with tantra body 60% of the time. Taking into account these responses, it looks like I am going to be using AoA full time now haha. Edit: Just shot through the MNK atma threads which affirmed AoA kicks SS's *** around the block. Totally missed the boat on that one. Tantra ear and neck assuming capped gear haste not worth it? Its decreasing returns i know but...lets say w tpain fangs +2?
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Ragnarok.Akuji said: Quetzalcoatl.Brayenn said: SS is a waste. You should be capping crit dmg % with tantra body 60% of the time. How much HP are you at? I'm sitting around 2800-3200 as a Taru MNK with GH/RR/Apoc.. which I've found is more than adequate for tanking. About the same Sekaran. A vast majority of the stuff I kill is just with a WHM friend, so I tend to be slightly paranoid about HP. If I go down its game over. Although, from now on I will be making due with my ~3000HP.
Cerberus.Quintow said: Tantra ear and neck assuming capped gear haste not worth it? Its decreasing returns i know but...lets say w tpain fangs +2? That's for earring. If torque is breaking h2h tier, pretty much always. Ragnarok.Akuji said: Alexander.Francisco said: I think Moonshade with Attack+4/Counter+3 augments is the best you'll get for the second ear slot assuming you're tanking... which you will be if you have that gear set. The last statement there is very true, and the moonshade is certainly not a bad option in the least. Although, generally on MNK you will be using the atma combination RR+SS+GH. With relic boots that's approximately a 70% counter rate. I have never encountered anything that I could not effectively tank with a 70% counter rate and perfect counter. In this case I am not sure if the counter would win out damage/tank wise over the +attack from aesir. Conclusively speaking, the counter will technically help out your survivability when tanking, but the necessity of the +counter is the real question. I would say that moonshade and aesir are for most cases interchangeable. With attack as your first augment, you're only losing 3 attack in exchange for 3 counter... pretty sure the extra attacks from counter will destroy that over time. Could I have a link to this spreadsheet everyone uses? Sylph.Tigerwoods said: Quote: I think the best head piece for Victory Smite is +WS Damage and +Crit Damage 4 str, even w/ capped fstr is roughly even (sidegrade) to 2% crit dmg. Once abyssea ends, crit rate is dropping big time and the second you need even a single point of acc, 4 str 15 ws acc is going to start wrecking ***in comparison As of right now, does this Anwig beat out Aias Bonnet... pretty sure it has to destroy it - but it'd sure be nice to know for certain... Siren.Kyte said: Maybe I'm using this spreadsheet wrong then, because I tried to double check with that and it seems to be agreeing with Taipan>Taurine. When fSTR is capped, then the STR is only useful for Attack. When fSTR is capped, attack has significantly less impact on your damage. Taurine > Taipan, im positive some math wizard will back this up. Alexander.Francisco said: With attack as your first augment, you're only losing 3 attack in exchange for 3 counter... pretty sure the extra attacks from counter will destroy that over time. If you are not tanking aesir wins, I think it would be safe to assume the opposite when you are in fact tanking. To be honest, the benefits due to situation are so marginal for these two pieces, its really whatever the player preference leans towards. As I said before, interchangeable. Alexander.Francisco said: As of right now, does this Anwig beat out Aias Bonnet... pretty sure it has to destroy it - but it'd sure be nice to know for certain... Correct. Aias comes in second. Shiva.Khimaira said: When fSTR is capped, attack has significantly less impact on your damage. Didn't play around with it too much but for the build I already had entered (high-end) Taurine had a small lead over STR Taipan +2. Builds with less attack would see the gap close, possibly favoring Taipans. Same deal if level correction was increased (read: NM instead of EXP mobs). Siren.Kyte
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I was looking at the wrong value field when I did it; I guess I'll use my Taurine instead now, since I do have both. The subtle blow will be a nice bonus.
AoA is Atma of the Apocalypse right?
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