Leviathan.Agetos said:
Was using Smoldering/Lonewolf/Bayingmoon, no rolls or ascetics. I used didn't use my ugg. pendant cuz with the refresh there's no point and everything else was just there at the time. we were tired from event and i decided to brew a couple grauberg t3's and someone pulled melo while we're waiting. for Maere if your curious i did something like 79k~ give or take 300 for a oneshot each. lemme know if you wanna see those. same gear/atmas no rolls either, just a fireshot > wildfire
Edit: these are cellphone pics btw since I'm on xbox. and if ur wondering why it says I'm readying wildfire then i fireshot then it does wildfire its cuz i used fireshot and immediately used wildfire and it was layered over it so things got delayed and ya..
Earlier in this thread it was established that "65,536" was the highest displayable damage in the game. If you hit for more than that, the damage would just loop back over to 0 and start again (Which explains how some people would 1-shot Shinryu with a 3000 damage Wildfire...) If that's the case, how did you pull off a "99,999"
This seems just impossible according to the logic of short integers. (Not that I don't believe you, I just am finding a hard time wrapping my head around this WS)
Could it be that the
Xbox360 Version of the game can display a higher amount of damage in a single attack... and cap it at 99,999 instead of looping it around?? I'd be really curious to know if you had any PT members beside you, playing the PC version, to see what damage THEY saw you do. It might be possible that while on your screen you saw a capped 99,999 damage Wildfire (you most likely did more than exactly 99,999); maybe players on the PC-version beside you saw it as 34,436+ damage Wildfire...