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Wild Fire
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 Bahamut.Dasva
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By Bahamut.Dasva 2011-04-12 16:46:18
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Tripleshot has nothing to do with either ws...

Anyways even assuming /rdm lucky wizards roll w/o blm say 16 MAB in gear with vulcans staff and fire shot with around 150 agi and mob int of 100 assuming no magic resistance you are doing about 2.3k.

I've done higher slugs as a lvl 80 rng/sam without food or cor/brd buffs against kirin and saremeya :)
 Ragnarok.Afania
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By Ragnarok.Afania 2011-04-13 03:46:56
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Bahamut.Dasva said:
Tripleshot has nothing to do with either ws...

Anyways even assuming /rdm lucky wizards roll w/o blm say 16 MAB in gear with vulcans staff and fire shot with around 150 agi and mob int of 100 assuming no magic resistance you are doing about 2.3k.

I've done higher slugs as a lvl 80 rng/sam without food or cor/brd buffs against kirin and saremeya :)


ODD after WS if you're shooting. If triple shot is not up, even the dmg from ODD sometimes won't make up for the dmg difference between slug and WF. But if Triple shot is up, you can use WF to trigger ODD and deal more dmg and make up the WS dmg difference between slug and WF.
 Phoenix.Deboro
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By Phoenix.Deboro 2011-04-14 17:24:31
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Anyone who uses /sam running a 4hit? I set one up but just curious if anyone else does.
 Alexander.Tidusblitz
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By Alexander.Tidusblitz 2011-05-05 00:14:45
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Anyone else see that wildfire damage is wrong in the log with brew on?

I brewed 3 bennu's as blu yesterday, each sanguine was doing about half its HP with ~30k.

Today i brewed on cor, fire shot did 4k, then wildfire would kill it. But the log would only read 22k. kinda curious.
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By Untamedheart 2011-05-05 03:13:52
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Was mentioned on page 3 that the highest displayable damage in this game is 65535. If you break this figure, the game will only display the overflow damage. Your wildfire actually did 65k + 22k damage.

Quote:
Anyone who uses /sam running a 4hit? I set one up but just curious if anyone else does.

I only have one setup to achieve a 4hit with a no risk samurai roll.
 Lakshmi.Hiku
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By Lakshmi.Hiku 2011-05-06 14:21:03
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I'm currently working on Armageddon, and with the help of a friend, we came up with a 4-hit build on COR for wildfire spammage:
(4-hit is assuming you are /SAM)
TP:

Each shot would give 25.5tp

WS:

WS gives 23.7tp return.

WS 23.7tp + (25.5tp x3) = 100.2tp

Shoot 4 times -> WS -> Shoot 3 times -> WS. With this set, I give up about 10~14 AGI depending on what rings I would use otherwise. To make WS return enough tp to keep the 4-hit going, I would have to opt to use sTP+9 in rings, and sacrifice the 10 AGI, which shouldn't make or break you (imo, as I'm looking at: Base AGI 86, then WS in +64 AGI, +27 MAB in gear, then more MAB from wizards roll)
 Leviathan.Arcas
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By Leviathan.Arcas 2011-05-06 14:42:40
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I've been looking around for a little while to try to find the answer to this question, but I figure I'll just ask it here.

I'm assuming that under Brew Conditions that gorgets/belts/obi's are the best for their slots, what I can't seem to find is what gorgets/belts are best for Wildfire. Since it's gravitation/darkness I figured it'd probably be shadow or soil, but I really don't know much about SC properties and whatnot and the Wiki page doesn't have wildfire listed on any of the gorget pages, so that wasn't helpful either.

Also, would it be safe to assume that when the level cap is raised to 95 that /SCH will be the best subjob since it'll have access to Firestorm? And, if brewing on firesday would gorget/obi/Zodiac Ring be the best options?
 Ragnarok.Afania
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By Ragnarok.Afania 2011-05-06 15:42:28
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Lakshmi.Hiku said:
I'm currently working on Armageddon, and with the help of a friend, we came up with a 4-hit build on COR for wildfire spammage:
(4-hit is assuming you are /SAM)
TP:

Each shot would give 25.5tp

WS:

WS gives 23.7tp return.

WS 23.7tp + (25.5tp x3) = 100.2tp

Shoot 4 times -> WS -> Shoot 3 times -> WS. With this set, I give up about 10~14 AGI depending on what rings I would use otherwise. To make WS return enough tp to keep the 4-hit going, I would have to opt to use sTP+9 in rings, and sacrifice the 10 AGI, which shouldn't make or break you (imo, as I'm looking at: Base AGI 86, then WS in +64 AGI, +27 MAB in gear, then more MAB from wizards roll)

I've tested long time ago, if I WS in enough STP gear to reach 4 hit, I'd lose about 1.5k WS dmg for /SAM 4 hit build.(don't remember the exact number, but I remember I've lost a lot of WS dmg) Although the WS set I tested has more STP gear than yours, since I aimed for 25TP return after WS and you only aim for 23.

In the end I ended up relying on Regain. Sea daughter atma is 5TP/tick, regain roll with AF3+2 body is 3TP/tick average, WoTG earring is 1TP/tick, so you're having 8~9 TP every tick and if you're in an EXP pt(probably the only situation wildfire spam is useful anyways), with TP gained from fireshot, that's enough to give you 100TP every time you're engaged to a mob.



Leviathan.Arcas said:
I've been looking around for a little while to try to find the answer to this question, but I figure I'll just ask it here.

I'm assuming that under Brew Conditions that gorgets/belts/obi's are the best for their slots, what I can't seem to find is what gorgets/belts are best for Wildfire. Since it's gravitation/darkness I figured it'd probably be shadow or soil, but I really don't know much about SC properties and whatnot and the Wiki page doesn't have wildfire listed on any of the gorget pages, so that wasn't helpful either.


It's being talked about on the first page, that WF is Soil gorget/belt, and I think shadow gorget/belt works as well. Kinda /facepalm to see ppl using flame belt all the time.
 Sylph.Kimble
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By Sylph.Kimble 2011-05-07 15:45:33
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So just finished my gun... Lone wolf/sky/GH best non-brew or would Lone wolf/sky/ultimate be better?

Also, Would it better to use Lokis for WS or ACP body with mab+4?
 
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 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2011-05-07 15:54:09
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Sylph.Kimble said:
So just finished my gun... Lone wolf/sky/GH best non-brew or would Lone wolf/sky/ultimate be better?

Also, Would it better to use Lokis for WS or ACP body with mab+4?

as far as I know, best combo for single damage is Smoldering Sky/Lone Wolf/Griffon's Claw.

GC gives 20% damage increase to any WS, so long as you have a 2-Handed weapon equipped, even ranged WSs. and since you're using Wildfire, i would assume you are equipping Vulcan's/Fire Staff

not sure about which body is better though, been wondering myself. AGI+11 vs MAB+4 and AGI+5
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By Afania 2011-05-07 23:14:39
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Bismarck.Snprphnx said:

as far as I know, best combo for single damage is Smoldering Sky/Lone Wolf/Griffon's Claw.

GC gives 20% damage increase to any WS, so long as you have a 2-Handed weapon equipped, even ranged WSs. and since you're using Wildfire, i would assume you are equipping Vulcan's/Fire Staff

not sure about which body is better though, been wondering myself. AGI+11 vs MAB+4 and AGI+5

Pretty sure that Ultimate atma can make the WS dmg more stable, I've tested WS dmg without Ultimate, and the dmg is not as consistant.

Not sure if sacrificing Ultimate for dmg+ % is a good idea or not.

As for the body piece, Loki also has STP advantage, so more TP return after WS.
 Caitsith.Himsa
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By Caitsith.Himsa 2011-05-07 23:23:41
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just got gun on thursday.... was using smoldering sky/ultimate/lone wolf

has anyone tested burning effigy? I haven't got to play around much and I'm curious
 Fenrir.Rinnsi
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By Fenrir.Rinnsi 2011-05-07 23:29:31
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Alexander.Tidusblitz said:
Anyone else see that wildfire damage is wrong in the log with brew on?

I brewed 3 bennu's as blu yesterday, each sanguine was doing about half its HP with ~30k.

Today i brewed on cor, fire shot did 4k, then wildfire would kill it. But the log would only read 22k. kinda curious.
appearently it rolls over, can only show 64K+ or something, then it rolls over. funnys eeing someoneone 1 shot a mob, with 3k damage
 Bahamut.Dasva
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By Bahamut.Dasva 2011-05-08 01:04:36
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Caitsith.Himsa said:
just got gun on thursday.... was using smoldering sky/ultimate/lone wolf

has anyone tested burning effigy? I haven't got to play around much and I'm curious
Doesn't work. Burning effigy refers to skillchain element not damage type element.

Also as far as atma selection goes... outside of brewing ultimate should beat GC by alot. So best non brew generally would be ultimate, sky, lone wolf. However Ultimate will beat a 2nd +fire dmg one too as long as you have less than +117 MAB. So depending on subjob and rolls it might be hells gaurdian, ultimate and either sky or lone wolf.

Brewing of course is sky wolf GC.
 Phoenix.Deboro
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By Phoenix.Deboro 2011-05-10 13:57:05
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Forgot my uggy pendant. Was /Rdm 11roll Asetics no idea if roll was charged. but with multiple 11's never did higher.
WS:


TP:

Also! I use Smoldering / GH / Ultimate. So I can actually hit thins with RA's.. lol and squid sushi normally but ran out by the time I took this SS
 Ragnarok.Shaydow
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By Ragnarok.Shaydow 2011-05-10 18:31:48
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+2 those feet sir, makes the world! also that Drone earring is lame, that can easly be replaced with a clearview or something else!
Also for all of you missing, use Corsair's bullets, 25 RACC is nice?
 Phoenix.Deboro
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By Phoenix.Deboro 2011-05-10 19:30:52
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Ragnarok.Shaydow said:
+2 those feet sir, makes the world! also that Drone earring is lame, that can easly be replaced with a clearview or something else!
Also for all of you missing, use Corsair's bullets, 25 RACC is nice?
not going to shell the cash for corsair bullets.. and 3/6 feet, just to lazy to go do sedna
 Ragnarok.Shaydow
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By Ragnarok.Shaydow 2011-05-10 19:56:37
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Phoenix.Deboro said:
Ragnarok.Shaydow said:
+2 those feet sir, makes the world! also that Drone earring is lame, that can easly be replaced with a clearview or something else! Also for all of you missing, use Corsair's bullets, 25 RACC is nice?
not going to shell the cash for corsair bullets.. and 3/6 feet, just to lazy to go do sedna


umm well Steel bullets are just about twice as much as Corsair's, since not only are they weaker, there much lower of a lvl.
That is, just our AH though.
Also your to lazy to get +2 feet but not lazy enough to make an Armageddon? lolz there
[+]
 Phoenix.Deboro
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By Phoenix.Deboro 2011-05-12 22:59:46
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Got +2 feet, switched GH to Lone wolf and got this gem.



11 wizards, Asetics.
 Ragnarok.Hevans
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By Ragnarok.Hevans 2011-05-15 14:19:06
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would one of you mithra cors be willing to post a screenshot of you using wildfire in full cor af3. i can't find a good. just about any angle is fine.
 Cerberus.Vedder
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By Cerberus.Vedder 2011-06-07 10:44:25
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Instead of making a new thread, I'll start here first ... just one simple question:

Are Soil Gorget / Soil Belt the best items for their slot on Wildfire?

I've got everything I can think of as a good option for those two slots, besides the Soil Gorget, so I'm trying to determine if I need to go out and get it or if I'll be fine with an alternative.

Thanks!
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By Sylarx 2011-06-07 11:01:55
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Lakshmi.Zeosilot said:
Asura.Solara said:
It's Gravitation, can't self dark but you can close Darkness. Soil Gorget or active Ugg pendant are your best choices for neck slot.

I don't have the gun so I have no idea, but shouldn't you be able to self-light if you can't self darkness?

All/Most of the other weapons provide a weaponskill that enables you to either solo darkness or light in addition to being able to open/close either light or darkness.

So I'm wonder if Corsair got jipped or if you just haven't tried yet?

(I got the Maschu +1 and I love being able to self light with Ukko's Fury > Ukko's Fury).
I know i am late to the party but darkness/gravitation makes darkness last time i checked
 Ragnarok.Afania
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By Ragnarok.Afania 2011-06-22 06:45:51
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Bahamut.Dasva said:
Asura.Skorn said:
Been messing around with subjobs since i got Wildfire the other day, maybe i suck at eyeballing BUT, 1 self darkness every 5 min(sekkanoki) just doesen't seem to make up for the dmg per WS when /rdm ... maybe if spam zerging an NM? =/
/sam has more to offer than sekka


Been playing with COR/SAM WF zerg recently, I have to say besides DD ability and zerging with Sekka+QD+meditate+reset JA, the defensive side of /SAM shouldn't be ignored.

WF being a magical ranged WS, you lose no dmg by full time Seigan, and that extra bonus from Third eye can save your life and makes healer's life easier sometimes. In terms of surviability, it's way higher than /RDM and probably close to /NIN, but you don't have to spend time to cast shadows =D
 Sylph.Agentblade
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By Sylph.Agentblade 2011-07-04 19:52:13
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Cerberus.Vedder said:
Instead of making a new thread, I'll start here first ... just one simple question:

Are Soil Gorget / Soil Belt the best items for their slot on Wildfire?

I've got everything I can think of as a good option for those two slots, besides the Soil Gorget, so I'm trying to determine if I need to go out and get it or if I'll be fine with an alternative.

Thanks!

Was wondring that myself^
 
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 Phoenix.Biggz
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By Phoenix.Biggz 2011-07-04 20:48:03
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Not trying to make another topic for this so would be nice if yall can answer it in here is Wildfire good for Apademaks?
 Gilgamesh.Katori
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By Gilgamesh.Katori 2011-07-05 05:07:28
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Phoenix.Biggz said:
Not trying to make another topic for this so would be nice if yall can answer it in here is Wildfire good for Apademaks?

i know on mini nm for apa it sucks some. but my buddy who's 90 rng brew with gun and did 23k on apa. im sure cor can do more.

but on apa i think better to /nin since he can stun you. but that's what my buddy said.
 Odin.Takahishy
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By Odin.Takahishy 2011-07-05 06:36:24
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Fire Shot, Wildfire x2 + Skillchain kills him. Make sure you have 3 MAB Atmas, Wizards and Allies Roll Up. I killed him a few times and this always worked fine.
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