Trial H2H Update |
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Trial H2H update
Ok simple question with the new trial H2Hs just added which is the best to get and where do they rate with existing such as hades, destroyers, shen long,lyft so on?
From what I've seen so far aside from relic/mythic Verethranga will kick the crap out of any previous option. 51 delay and a whopping +9 DMG over Destroyers. Going to get started on the magian trials as soon as I hit 80 MNK, and I'm hoping this is the silver lining for MNK this update. They look badass too!
Destroyers will be obsolete at 80 thanks to these. Everyone should get one version or another. Doesn't matter which path you ultimately take, they'll all inevitably beat most of your lesser H2H options at 75 with ease.
ya but should get the multi hit or the high dmg ones?
Caitsith.Heimdall said: ya but should get the multi hit or the high dmg ones? they did fix h2h oat, it can proc on either punch
Been hearing mixed stories. Some say yes, some say no. Some say that the ppl who say yes were subbing war. I'll know for sure in 350 gnole kills though.
Ifrit.Eikechi said: they did fix h2h oat, it can proc on either punch edit : for reference, Verethranga are already better than the level75 relic with no augment, whith a large margin. Leviathan.Pimpchan said: Ifrit.Eikechi said: they did fix h2h oat, it can proc on either punch edit : for reference, Verethranga are already better than the level75 relic with no augment, whith a large margin. I can 100% confirm that these h2h can proc for each fist. Though, it took several attack rounds before even seeing my first proc on a singular hand, which makes me question the 40% proc rate. Will edit in a video when I can.
Leviathan.Pimpchan said: Ifrit.Eikechi said: they did fix h2h oat, it can proc on either punch edit : for reference, Verethranga are already better than the level75 relic with no augment, whith a large margin. Oh, well in that case, you've completely convinced me. Thanks! proc rate seems low, but sample size too (24 normal hits, 7 oat hits : 29% proc rate with low sample though.
Well, these have 0 DMG, so I won't be doing any testing right away, trying to do 600 undead now, but here's footwork data (w/ brutal earring and capped kick merits)
Quote: 6/28/2010 8:31:57 AM -- 2 Attacks 6/28/2010 8:32:06 AM -- 2 Attacks 6/28/2010 8:32:14 AM -- 1 Attack 6/28/2010 8:32:22 AM -- 1 Attack 6/28/2010 8:32:36 AM -- 2 Attacks 6/28/2010 8:32:42 AM -- 2 Attacks 6/28/2010 8:32:51 AM -- 2 Attacks 6/28/2010 8:33:03 AM -- 2 Attacks 6/28/2010 8:33:09 AM -- 2 Attacks 6/28/2010 8:33:27 AM -- 1 Attack 6/28/2010 8:33:37 AM -- 2 Attacks 6/28/2010 8:33:43 AM -- 2 Attacks 6/28/2010 8:33:49 AM -- 2 Attacks 6/28/2010 8:34:17 AM -- 2 Attacks 6/28/2010 8:34:23 AM -- 2 Attacks 6/28/2010 8:34:32 AM -- 1 Attack 6/28/2010 8:34:38 AM -- 2 Attacks 6/28/2010 8:34:46 AM -- 2 Attacks 6/28/2010 8:34:57 AM -- 1 Attack 6/28/2010 8:35:14 AM -- 2 Attacks 6/28/2010 8:35:20 AM -- 2 Attacks 6/28/2010 8:35:30 AM -- 1 Attack 6/28/2010 8:35:35 AM -- 2 Attacks 6/28/2010 8:35:42 AM -- 2 Attacks 6/28/2010 8:36:04 AM -- 2 Attacks 6/28/2010 8:36:14 AM -- 2 Attacks 6/28/2010 8:36:24 AM -- 2 Attacks 6/28/2010 8:36:30 AM -- 2 Attacks 6/28/2010 8:36:36 AM -- 1 Attack 6/28/2010 8:36:43 AM -- 2 Attacks 6/28/2010 8:36:50 AM -- 1 Attack 6/28/2010 8:37:04 AM -- 2 Attacks 6/28/2010 8:37:17 AM -- 2 Attacks 6/28/2010 8:37:24 AM -- 2 Attacks 6/28/2010 8:37:30 AM -- 1 Attack 6/28/2010 8:37:37 AM -- 1 Attack 6/28/2010 8:37:43 AM -- 2 Attacks 6/28/2010 8:37:56 AM -- 1 Attack 6/28/2010 8:38:06 AM -- 2 Attacks 6/28/2010 8:38:21 AM -- 2 Attacks 6/28/2010 8:38:28 AM -- 2 Attacks 6/28/2010 8:39:05 AM -- 2 Attacks 6/28/2010 8:39:15 AM -- 2 Attacks 6/28/2010 8:39:24 AM -- 1 Attack 6/28/2010 8:39:30 AM -- 2 Attacks 6/28/2010 8:39:37 AM -- 2 Attacks 6/28/2010 8:40:31 AM -- 2 Attacks 6/28/2010 8:40:38 AM -- 2 Attacks 6/28/2010 8:40:45 AM -- 2 Attacks 6/28/2010 8:40:56 AM -- 2 Attacks 6/28/2010 8:41:09 AM -- 1 Attack 6/28/2010 8:41:16 AM -- 2 Attacks 6/28/2010 8:41:22 AM -- 1 Attack 6/28/2010 8:41:31 AM -- 2 Attacks 6/28/2010 8:41:42 AM -- 2 Attacks 6/28/2010 8:41:50 AM -- 2 Attacks 6/28/2010 8:41:56 AM -- 1 Attack 6/28/2010 8:42:06 AM -- 1 Attack 6/28/2010 8:42:16 AM -- 2 Attacks 6/28/2010 8:42:23 AM -- 2 Attacks 6/28/2010 8:42:42 AM -- 1 Attack 6/28/2010 8:42:48 AM -- 2 Attacks 6/28/2010 8:42:55 AM -- 1 Attack 6/28/2010 8:43:02 AM -- 1 Attack 6/28/2010 8:43:08 AM -- 2 Attacks 6/28/2010 8:43:14 AM -- 2 Attacks 6/28/2010 8:45:12 AM -- 2 Attacks 6/28/2010 8:45:18 AM -- 2 Attacks 6/28/2010 8:45:25 AM -- 1 Attack 6/28/2010 8:45:35 AM -- 2 Attacks 6/28/2010 8:45:41 AM -- 2 Attacks 6/28/2010 8:45:47 AM -- 2 Attacks 6/28/2010 8:45:54 AM -- 4 Attacks 6/28/2010 8:46:02 AM -- 1 Attack 6/28/2010 8:46:12 AM -- 1 Attack 6/28/2010 8:46:22 AM -- 2 Attacks 6/28/2010 8:46:28 AM -- 2 Attacks 6/28/2010 8:46:34 AM -- 2 Attacks 6/28/2010 8:46:44 AM -- 2 Attacks 6/28/2010 8:46:51 AM -- 1 Attack 6/28/2010 8:46:59 AM -- 1 Attack 6/28/2010 8:47:06 AM -- 2 Attacks 6/28/2010 8:47:15 AM -- 2 Attacks 6/28/2010 8:47:22 AM -- 2 Attacks 6/28/2010 8:47:28 AM -- 2 Attacks 6/28/2010 8:48:14 AM -- 2 Attacks 6/28/2010 8:48:21 AM -- 1 Attack 6/28/2010 8:48:27 AM -- 1 Attack 6/28/2010 8:48:33 AM -- 2 Attacks 6/28/2010 8:48:43 AM -- 1 Attack 6/28/2010 8:48:53 AM -- 2 Attacks 6/28/2010 8:48:59 AM -- 2 Attacks 6/28/2010 8:49:09 AM -- 2 Attacks 6/28/2010 8:49:21 AM -- 2 Attacks 6/28/2010 8:49:28 AM -- 2 Attacks 6/28/2010 8:49:38 AM -- 2 Attacks 6/28/2010 8:49:44 AM -- 2 Attacks 6/28/2010 8:49:51 AM -- 1 Attack 6/28/2010 8:50:22 AM -- 2 Attacks 6/28/2010 8:50:29 AM -- 2 Attacks 6/28/2010 8:50:38 AM -- 1 Attack 6/28/2010 8:50:45 AM -- 2 Attacks 6/28/2010 8:50:52 AM -- 2 Attacks 6/28/2010 8:50:58 AM -- 2 Attacks 6/28/2010 8:51:03 AM -- 3 Attacks 6/28/2010 8:51:14 AM -- 3 Attacks 6/28/2010 8:51:18 AM -- 3 Attacks 6/28/2010 8:51:26 AM -- 3 Attacks 6/28/2010 8:51:34 AM -- 3 Attacks 6/28/2010 8:51:40 AM -- 3 Attacks 6/28/2010 8:51:48 AM -- 4 Attacks 6/28/2010 8:51:54 AM -- 3 Attacks 6/28/2010 8:52:02 AM -- 3 Attacks 6/28/2010 8:52:10 AM -- 2 Attacks 6/28/2010 8:52:16 AM -- 2 Attacks 6/28/2010 8:52:24 AM -- 2 Attacks 6/28/2010 8:52:30 AM -- 2 Attacks 6/28/2010 8:52:37 AM -- 3 Attacks 6/28/2010 8:52:44 AM -- 4 Attacks 6/28/2010 8:52:50 AM -- 2 Attacks 6/28/2010 8:52:59 AM -- 2 Attacks 6/28/2010 8:53:06 AM -- 2 Attacks 6/28/2010 8:53:14 AM -- 2 Attacks 6/28/2010 8:53:19 AM -- 2 Attacks 6/28/2010 8:53:25 AM -- 2 Attacks 6/28/2010 8:53:29 AM -- 3 Attacks 6/28/2010 8:53:35 AM -- 5 Attacks 6/28/2010 8:53:41 AM -- 2 Attacks 6/28/2010 8:53:46 AM -- 2 Attacks 6/28/2010 8:53:51 AM -- 2 Attacks 6/28/2010 8:53:56 AM -- 2 Attacks 6/28/2010 8:54:00 AM -- 2 Attacks 6/28/2010 8:54:05 AM -- 2 Attacks 6/28/2010 8:54:09 AM -- 2 Attacks 6/28/2010 8:54:13 AM -- 2 Attacks 6/28/2010 8:54:18 AM -- 2 Attacks 6/28/2010 8:54:27 AM -- 2 Attacks 6/28/2010 8:54:32 AM -- 2 Attacks 6/28/2010 8:54:37 AM -- 2 Attacks 6/28/2010 8:54:41 AM -- 2 Attacks 6/28/2010 8:54:45 AM -- 3 Attacks 6/28/2010 8:54:50 AM -- 2 Attacks 6/28/2010 8:54:55 AM -- 1 Attack This also includes attack rounds that sneak in before popping footwork Looking at the Ursine Claw paths.... What would be better between OAT 2-3 and DBL ATK+7?
so has it been oficially decided which is better?
Leviathan.Pimpchan said: Ifrit.Eikechi said: they did fix h2h oat, it can proc on either punch look at Tiger's video... kthxbye I recently completed the ursine claws OaThrice. Anyone else notice with footwork up you're limited to 2 kick attacks per round?
Caitsith.Heimdall said: so has it been oficially decided which is better? Phoenix.Scrynth said: I recently completed the ursine claws OaThrice. Anyone else notice with footwork up you're limited to 2 kick attacks per round? I'd say it's way more than 50:50 but I was looking forward to my 42 TP return attack rounds >.<;
Phoenix.Scrynth said: I'd say it's way more than 50:50 but I was looking forward to my 42 TP return attack rounds >.<; All right, this seems like as good a place as any to say this. It's clear that I missed some serious changes in how monk is played. (And I bet I am not alone, as I have yet to see the new, apparently improved, footwork monk in game.) My experience is broken down like this:
1. lolfootwork 2. ????? 3. footwork ftw 4. WTF?! Problem is, while I can find plenty of accolades for the new, footworking monk, I don't know why, or even how to play that way. So, could someone help me out here? Like - what's the gear considerations, is it situational or is punching over, things like that. Thank you! Edit - or if you can just point me - specifically - where to learn this, that would be sweet too. 1) Original Footwork: Completely broken (in a bad way). Fixed within a few days.
2) Traditional Footwork: Very weak. Lost haste/acc/att on feet for a mediocre (relative to delay) damage weapon. 3) Addition of Kyoshu Kyahan: Footwork became useful in niche situations (high evasion, high defense mobs, especially when you want to control TP given) because of the massive acc/att bonus on the shoes. Still not good enough to compete with standard H2H for damage in more traditional venues. 4) First Magian Trials: OAT works with Footwork. Quite a nice upgrade, and put it almost on par with traditional H2H for damage. Not quite good enough to beat high-end gear, though. 5) Second Magian Trials: OA2-3 weapons introduced, still work with Footwork. Addition of a weaponskill that is right on par with Asuran Fists if used with Footwork. Addition of new high-damage, 5% haste kick shoes that beat KKs in more traditional situations. All together, massive improvement in Footwork's viability. You will want at -least- the OAT weapons before seriously getting into Footwork on a more regular basis, though. With the high TP return on Footwork (plus the fact that you get full TP from both main hits of H2H weaponskills), you want to look a bit more at Store TP to reduce your X-hit setup. Most viable: Add a 6 Store TP body (either Usukane or Cobra) to the standard Rajas+Brutal, and weaponskill in Rajas+Brutal+Ecphoria to maintain a 7-hit (2 hits on ws, 5 hits in melee). You can get better X-hits with Sam Roll (quite a viable improvement for mnk, now) or by subbing /sam (not recommended at this time, though getting down to a 5-hit with /sam + Sam Roll is pretty impressive). Weaponskills are more important, and you need to learn how to gear for Tornado Kick properly (it's more like Dragon Kick, though not entirely, and you don't want to just use TP-gear type setup as you would for Asuran). You also need to pay very careful attention to the FW JA timer; try to keep it up 100% of the time. If you lose the status or can't maintain it (dispel/paralyze/amnesia/etc), the OA2-3 weapons are a fair bit weaker than standard H2H weapons, so you'll want to switch to normal weapons in those situations.
Necro Bump Detected!
[834 days between previous and next post]
Ok ya I know super old post but had quit the game for a while and recently came back. Just trying figure out if there is any point at all with or without footwork to continue on with the multi hit h2h or if it's a complete waste of time compared to just doing a victory smite one? Or at lest having them and a victory smite h2h.
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