Geomancy is a class of spells exclusive to Geomancers. The potency of these spells depends on combined Geomancy Skill and Handbell Skill, similar to how Songs depend on combined Singing Skill and Instrument Skill. Geomancy spells are divided into two categories: Indicolure and Geocolure.
Each Indicolure and Geocolure spell potency is divided into skill tiers, gaining in potency, by varying amounts based on the spell, of combined Handbell and Geomancy Skill total up to 900‡, for maximum potency, as denoted in the chart below.[1][2] The potency of each spell can be further increased through the use of items with Geomancy+, which acts as a potency bonus separate from skill. These items do not stack; if two items with Geomancy+ are equipped, the higher value will be used.
Has the same Geomancy potency as Dunna. Do not buy this, just make a Dunna instead. Idk if the HQ+1/2 are worth it or not. But this NQ one is a plain ripoff.