Salvage Sets Vs. Lvl Cap+ |
||
Salvage sets vs. Lvl cap+
I wanna start off by saying I'm not trying to offend anyone who has invested the time and money into their salvage sets. That being said this new lvl cap has me thinking if people will still be pursuing these knowing there's better gear to come? I don't do salvage but there are a few sky pieces I don't have yet but would like to...that is until I heard of this lvl cap increase. Now I'm wondering is it worth it to spend the hours camping trigs? Come to think of it will any area's (dynamis, einherjar, sea) be worth it? Maybe SE will just "scale up" our lvl 75 gear to be comparable to lvl 90. Osode with +20 to all stats would turn my crank. Anywho...just wondering if anyone else thunk this way?
Offline
Posts: 119
inb4 Trial of Magians.
If i'm right, they will cap dyna, and einherjar.
i didnt think dynamis gear is all that great compared to salvage and other endgame sets. i see the advantages to having some pieces. but i would think you'd want to spend your time elsewhere.
Seraph.Gilhaven said: Maybe SE will just "scale up" our lvl 75 gear to be comparable to lvl 90. Alaik said: inb4 Trial of Magians. Goddammit. Seriously though, you still don't know about this? Hades.Neheyiama said: If i'm right, they will cap dyna, and einherjar. Alaik said: inb4 Trial of Magians. As far as the OP... some peices will still be good. Off the top of my head for stuff I can wear. Skadi legs. Gear haste caps and most people wearing that get close anyways. Combine with acc and store tp will be hard to beat even by something with more haste. Morrigan body. Refresh bodies are always good. The dmg will probably get beaten but not while refreshing which makes it great blu tp peice. Skadi feet. Movement speed nuff said. Morrigan feet. 10 mnd on feet is kinda epic though will probably get close by 99. Ramuh.Dasva said: Alaik said: inb4 Trial of Magians. Hindsight being what it is and all that....I suppose its hard to say whether the current gear will still suffice until the lvl cap gets here without seeing what SE actually puts out. Thanks for the input.
Offline
Posts: 119
Used to upgrade relic weapons, which are rare/ex along with a low level AH sword, if I recall right. That sounds to me like they were trying to emphasize the variety of items you upgrade via the system.
I would still place my money on all 75 gear being upgradeable and while more gear comes out over Lv 75 that may beat alternatives in some (Few) cases (Read: Nocturne Mail for DRG), most 75 pieces will upgrade into 99 pieces. Of course that has just been speculation so it has the same chance of them making it only select gear though, we'll find out soon enough. So what exactly is "Trial of Magians"? SE call's it "the title given to a new quest series designed especially for level 75 characters." But that's about as vague as it gets. Is there any other info out there on this?
Seraph.Gilhaven said: So what exactly is "Trial of Magians"? SE call's it "the title given to a new quest series designed especially for level 75 characters." But that's about as vague as it gets. Is there any other info out there on this? Seraph.Gilhaven said: So what exactly is "Trial of Magians"? SE call's it "the title given to a new quest series designed especially for level 75 characters." But that's about as vague as it gets. Is there any other info out there on this? What if, and this is a big what if, there is no gear above level 75, and you have to use trial of the magians to up-grade 75 gear instead?
Pandemonium.Atua said: Ramuh.Dasva said: Alaik said: inb4 Trial of Magians. More importantly it was announced that they doing weapons first. Did you notice the rather large number of statless weapons added for this? Quite possibly and probably this will be something like succor of the Sidhe where only "appropriate" equipment can be traded. Sure they might allow anything but not only would I get my hopes up but really that would just be kinda insane. Offline
Posts: 380
i would definatly trade my Ares body, 14 mil, 2 years of random salvage runs, blood, sweat, tears to a random ??? somewhere in the game for a -5 STR -5 DEX +3 Boned stat.
Siren.Talonn
Offline
Antonaki said: i would definatly trade my Ares body, 14 mil, 2 years of random salvage runs, blood, sweat, tears to a random ??? somewhere in the game for a -5 STR -5 DEX 3 Boned stat. Ramuh.Dasva said: Pandemonium.Atua said: Ramuh.Dasva said: Alaik said: inb4 Trial of Magians. Odin.Blazza said: What if, and this is a big what if, there is no gear above level 75, and you have to use trial of the magians to up-grade 75 gear instead? Yeah it's a choice though how you go about it seems somewhat complicated. Like you get a set of choices most likely based on the line of the quest you are doing maybe the particular peice and most likely the difficulty of the that part of the quest.
Offline
Posts: 380
they also said MMM would be soloable and einherjar would be tiered depending on amount of people entering, my point is, i will wait and see before i throw any decent gear in for new numbers.
Pandemonium.Atua said: Ramuh.Dasva said: Pandemonium.Atua said: Ramuh.Dasva said: Alaik said: inb4 Trial of Magians. You might also want to think of the fact that the lvl cap raising is kinda far off and done in stages just to kinda see how viable it is. I doubt they would want to completely unset the current scene with crazy augments on stuff that is already the bestish without someone making the required lvl on it higher. I'm sure someone will get the complaint by lvl 99s about how the best ws body peice they can get it is like a lvl 98 with +15 all stats... and how this guy with a hauby got lucky or the right choices and got a lvl 59 body with +15 str/dex and 25acc/att. After all the augments from this do actually look good so far Antonaki said: they also said MMM would be soloable and einherjar would be tiered depending on amount of people entering, my point is, i will wait and see before i throw any decent gear in for new numbers. Offline
Posts: 380
Ramuh.Dasva said: Antonaki said: they also said MMM would be soloable and einherjar would be tiered depending on amount of people entering, my point is, i will wait and see before i throw any decent gear in for new numbers. really, whats the catch? coz every MMM iv been in has been *** mobs that are bad enough to trio... Hades.Neheyiama said: If i'm right, they will cap dyna, and einherjar. They aren't. Antonaki said: Ramuh.Dasva said: Antonaki said: they also said MMM would be soloable and einherjar would be tiered depending on amount of people entering, my point is, i will wait and see before i throw any decent gear in for new numbers. 1. kidna depends on which maze you are doing. Obviously fising one is easy peasy if you are good at fishing and the one where you take the goblin with you as well. I've solo'd both those many a times. Probalby crafting too but I haven't done that. While doing NMs is alot harder 2. Runes. Obviously putting runes to raise lvls will make it harder while putting ones to lower it will make it easier. I've heard of people soloing the NMs with the lowering lvl runes. 3. Jobs. Obviously some jobs solo better than others. Obviously some can solo specific mob types that you can purposefully put in there better than others. I believe I've seen screenshots of blms soloing the regular one with groups of mobs with it set for them to be around T/VT range for some pretty good xp. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|