October 2017 Version Update |
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October 2017 Version Update
any reason to do D over VD1? i see top end groups just spamming D when id imagine VD cant be much harder and is substantially more per run.
The effort:reward ratio
Less work, easier to recover from mistakes, more marks per hour. Do VD once with seals, but spam D... matter of fact don't do vd at all *shrug* Seeing as you get 7 seals a month? thats 75k hallmarks right there, not much other reason I can see, 7 runs vs like 30 on D if no seal..... or double w/ seals for 14 runs. the vd would literally have to take double the time which im not seeing reported.
Does VD have some gimmick i over saw? Offline
Asura.Eiryl said: » Will the second wave spawn if you leave one from the first alive? I know when I did a fast VE it only made one add, never a second since I didn't kill it, but would that work on other tiers. Or would it just replace the killed ones instead of a full wave. IE: kill 4/5 > will second wave appear with 5? with 4? or no wave? and some people might not know how to mitigate the VD drain move and might be sucking up their time If your group can't handle doing VD then you should stick to D. It's not worth struggling and dying for more points. This month's VD Intense looks much easier than last month's though.
Does anybody have an approximate value of necessary Acc for D and VD?
Anyone know how many adds spawn on Vol. 1 Normal? I've looked through the thread and couldn't find anything specific.
Asura.Avallon
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Shiva.Siviard said: » Anyone know how many adds spawn on Vol. 1 Normal? I've looked through the thread and couldn't find anything specific. 4 spawn on D so I'm guessing subtract 1 for N (in each wave), but I'm not 100% on that. One on very easy, two on easy, three on normal, four on difficult
Yep, 3 is verified. We just did a run on Normal with 5.
BLU, BLU, NIN, THF, GEO & Trust WHM Offline
Posts: 182
Asura.Sechs said: » Does anybody have an approximate value of necessary Acc for D and VD? I was trying to determine feasability of sleeps (before was documented). I went into VD as bard/sch solo. Ended up with trusts meleeing it to 80% before adds popped and killed me. Below 1400 acc it felt as if I could barely touch it. I want to say I was around 1420ish before I got an acceptable (not capped though) acc hit rate. -Sam Thanks Sammeh. I assume you mean for VD? Because 1420ish for D sounds a bit too high.
The difference between 1400 and 1420 acc is 10% hit rate, which isn't distinguishable by eyeballs unless your at 5% to start with. D is probably around 1300~1350 because it actually changes, the second wave of adds have considerably more evasion then the first.
Sounds like it would be 10% distinguishable.
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Vd i was hitting fine with 1450acc which is midacc set.
D
Bigwig / Astrologer : 1305 Tormenter : 1233 VD Bigwig / Astrologer : 1456 Tormenter : 1384 Source: http://vanafratello.seesaa.net/article/454097744.html Tali'ah set bonus DOES NOT apply to pets. It's master only.
****cough***** LAME!!!!! *****cough***** i'd guess he's on blu and has more acc trait spells set.
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Odin.Geriond said: » That's about what my standard mid acc set (no relic weapon) hits with just a good Madrigal and Sushi (~1240 base, ~105 from sushi, ~100-110 from Madrigal), and I'm a DRK.
My gear is admittedly very solid, but I'm sure it's doesn't need as much for jobs with better acc gifts or traits. Bahamut.Lexouritis
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Asura.Azagarth said: » any reason to do D over VD1? i see top end groups just spamming D when id imagine VD cant be much harder and is substantially more per run. VD all day everyday if u can clear in 10mins Offline
Posts: 1731
DirectX said: » geigei said: » Vd i was hitting fine with 1450acc which is midacc set. 1247 base acc in midacc is pretty standard for blu's, only nature's set as acc trait. Rest from buffs/food. Trying to hit in lowacc 1149 base is huge loss in dps. Can reach that with base but why bother when support jobs exits. |
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