Is there any reason the C++ API is still not available/packets are still restricted? I can think of quite a few things that could be added with minimal work, but no access to outgoing packets in Lua is a roadblock. Obviously a few packets could cause balance issues, but anyone smart enough to write the appropriate program could just as easily do so on Ashita, which has no packet restrictions and is freely distributed.
(I'm in the process of making a heavily-featured inventory manager, would have liked to make it work for both. As is, being limited to Itemizer for packet movement is a pretty big hindrance. For the Ashita end, I just threw together a plugin that takes the same arguments the packet actually uses, so the manager has full access. Also missing a way to send the drop packet in Windower.)
I realize it's possible to add the packet through windower without using a windower API, or limp through with itemizer, but seeing as the function already exists I thought I'd ask. My apologies if this was read as discourteous, I'm just not understanding the reasoning for holding back features that are freely available with the competition.