IiPunch - Monk Guide

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iiPunch - Monk Guide
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-07-23 14:12:37
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Hundred fists should honestly just last five minutes. As it stands, the dps on that one hour sucks. Five minutes seems like fair compensation, considering how much time you essentially lose weapon skilling.
 Leviathan.Andret
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By Leviathan.Andret 2017-07-23 17:08:02
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So... HF will give all hits as critical, increase damage by 10% of Monk's Max HP per hit and will give the capped 8 attacks per round. Finally, it will last 5min....

I can certainly see One-Inch Punch and Final Heaven making it to the top.

Does kick attack count in one of those 8-max attack rounds?
 Asura.Ccl
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By Asura.Ccl 2017-07-23 17:09:13
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I just hope they find a way to keep mnk as the "dot" dd so we can just punch stuff to death :D
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-07-23 17:31:35
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Five minute hundred fists, ws disabled, doubled attack power (+200%)
 Odin.Geriond
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By Odin.Geriond 2017-07-23 17:32:39
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Auto attack disabled, what? So you WS once then sit there until you click it off?
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-07-23 17:39:40
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Why you so fast? I edited bruh
 Fenrir.Cherrywine
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By Fenrir.Cherrywine 2017-07-23 17:52:01
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5min out of every 45min might be a bit much. Especially with the possibility of a COR doubling that.

Might as well make it like Barrage: Take DMG x 100 and make sure it is designed so it can break the 99k cap.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-07-23 18:00:17
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Considering one normal weapon skill is 20,000 damage from any ordinary DD, five minutes of non stop punching is really nothing in comparison. Don't see how that's overpowered at all. Its about even. Monk is supposed to be the dot dps King anyways
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By Chimerawizard 2017-07-23 18:22:22
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Fenrir.Cherrywine said: »
5min out of every 45min might be a bit much. Especially with the possibility of a COR doubling that.

Might as well make it like Barrage: Take DMG x 100 and make sure it is designed so it can break the 99k cap.
Oh, that's good. Since it's designed to make the player not want to WS while active, Damage Dealt+2400% <not calculated into WSs> while keeping the 75% reduction to delay.
 Asura.Saevel
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By Asura.Saevel 2017-07-23 18:22:43
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Lakshmi.Buukki said: »
Considering one normal weapon skill is 20,000 damage from any ordinary DD,

20K is on the super low end, try 30K or recently 66~99K.

Lakshmi.Buukki said: »
Monk is supposed to be the dot dps King anyways

It will always be dead last if it's relying on melee hits for damage. You would need D2000 fists in order to get anywhere near what a melee can do. One 30K (low end) WS every 5s with 5000~6000 worth of melee damage (again low end) in between WS's. That is the bar to even be considered relevant in todays DD meta. MNK would have to deal over 30K damage in 5s with punshing in order for "dps king" to be relative, and with the way melee hits are calculated that's not remotely possible. Right now DD's pile on various stats to pump up the base DMG value, then add multipliers to raise the fTP value and finally add on things like WSD or / Multi-Attack to further multiply the damage. It's all about finding ways to exploit multiplier stacking, which melee hits simply don't have.

Any change that doesn't involved dramatically increasing MNK's WS values would be meaningless.
 Leviathan.Andret
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By Leviathan.Andret 2017-07-23 18:40:43
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Imagine... 1 Skill = 1 base damage for H2H.... would be very very interesting.
 Fenrir.Cherrywine
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By Fenrir.Cherrywine 2017-07-23 18:43:23
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So much of what Saevel is saying.

Plus, the whole DPS King and Subtle Blow King do not work well together at all. Chi/Penance + 12 punches < 2-4 hit 2hd round + a WS.

2 handers trounce MNK in its current state on every conceivable level.
Even any non-pet job /SMN is better at managing a NM's TP gain...
 Fenrir.Cherrywine
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By Fenrir.Cherrywine 2017-07-23 18:58:09
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All of this discussion has me remembering really random crap... Anyone else remember popping Footwork just before weapon skilling just to get a higher TP gain on the WS, then clicking it off rather quickly?
 Leviathan.Andret
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By Leviathan.Andret 2017-07-23 21:18:41
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I remember there was a time when asuran fists would give you over 200+tp (2000+ nowadays). Monk wouldn't need to do anything. You just asuran fists non-stop.
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 Leviathan.Brotherhood
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By Leviathan.Brotherhood 2017-07-23 21:34:45
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Leviathan.Andret said: »
I remember there was a time when asuran fists would give you over 200+tp (2000+ nowadays). Monk wouldn't need to do anything. You just asuran fists non-stop.

Relic Knuckles 999 delay 1 damage = full time WS spam.
Unsure if others were able to do the same but was a thing
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-07-23 23:48:15
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Was same with Penta thrust relic Lance
 Asura.Saevel
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By Asura.Saevel 2017-07-24 07:16:03
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Nobody seriously used the Relic Knuckles like that, the D values were too small and delay too large which limited various damage functions. 60 delay is 1s then haste is applied. Was cute to see such a large TP return but it wasn't 200 per WS, TP returns back then were much harsher on delays over 500. Same with Relic Lance, your Penta's would be silly with a 1 DMG weapon. Instead the real abuser of that was SAM's with a Polearm spamming Penta for 60~80 TP return per WS. SE fixed it pretty quite once they realized what was going on.
 Asura.Ganno
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By Asura.Ganno 2017-07-24 07:31:25
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Asura.Saevel said: »
Lakshmi.Buukki said: »
Monk is supposed to be the dot dps King anyways

It will always be dead last if it's relying on melee hits for damage. You would need D2000 fists in order to get anywhere near what a melee can do. One 30K (low end) WS every 5s with 5000~6000 worth of melee damage (again low end) in between WS's. That is the bar to even be considered relevant in todays DD meta. MNK would have to deal over 30K damage in 5s with punshing in order for "dps king" to be relative, and with the way melee hits are calculated that's not remotely possible. Right now DD's pile on various stats to pump up the base DMG value, then add multipliers to raise the fTP value and finally add on things like WSD or / Multi-Attack to further multiply the damage. It's all about finding ways to exploit multiplier stacking, which melee hits simply don't have.

Any change that doesn't involved dramatically increasing MNK's WS values would be meaningless.


Isnt their job to be creative?...they get paid for it...
 Lakshmi.Buukki
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By Lakshmi.Buukki 2017-07-24 09:00:36
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Asura.Saevel said: »
Nobody seriously used the Relic Knuckles like that, the D values were too small and delay too large which limited various damage functions. 60 delay is 1s then haste is applied. Was cute to see such a large TP return but it wasn't 200 per WS, TP returns back then were much harsher on delays over 500. Same with Relic Lance, your Penta's would be silly with a 1 DMG weapon. Instead the real abuser of that was SAM's with a Polearm spamming Penta for 60~80 TP return per WS. SE fixed it pretty quite once they realized what was going on.

Fun police just showed up. Put your hands up guys and get on the ground.
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By fillerbunny9 2017-07-24 09:18:56
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Fenrir.Cherrywine said: »
All of this discussion has me remembering really random crap... Anyone else remember popping Footwork just before weapon skilling just to get a higher TP gain on the WS, then clicking it off rather quickly?

I remember making a pair of Magian katars on one of the Occasionally Attacks X path for use with Footwork, back when you had to kill Apkallu before they made the trial easier. You had a large chance of getting two kicks per round, using select gear for Store TP to spam Dragon/Tornado Kick.
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 Bahamut.Tychefm
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By Bahamut.Tychefm 2017-07-24 09:20:13
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.. and you hunted that Gole NM in Abys for it for the Kick Boots
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 Fenrir.Cherrywine
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By Fenrir.Cherrywine 2017-07-24 09:27:27
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Fenrir.Cherrywine said: »
Might as well make it like Barrage: Take DMG x 100 and make sure it is designed so it can break the 99k cap.

Thinking about this more reminded me of Akuma's Instant Hell Murder Super.

Also, this is fun for those that don't also watch BG:
Dates-of-Important-FFXI-Events-Milestones-Fails-Etc

Some gems from From 8/26/03 "The history untold by version notes" IN PROGRESS:

■If you used Sneak Attack before a Multi-hit WS, every hit would land.
Due to this, SA Raging Fists was stronger than anything in the game. (This was the beginning of the Raging Fist craze).

■Once you learned a WS, despite your current level, you could use any WS.
□You could use Raging Fists as a level 1 WHM. Because you needed H2H skill in your chart, you needed to sub WAR, MNK, or THF.

■MNK's Martial Arts was just a little bit slower than 100 Fists.
□In the beginning, MNK's weapons were not influenced by the "Delay +".

■Sneak Attack, THF, and MNKs history
□Using "Steal" you would get about the same hate as "Provoke", so you could use that in it's place.
□There were no bonuses to DEX for main or sub, SA was just a critical hit.
□Sneak Attack would not work if the THF was facing Northwest, even if it was the monster's back. The attack would always miss.
□Using Multi-hit weapon skills with SA, all hits would land and all hits would be critical hits.
In the beginning THFs were pretty crappy, and so were MNKs. So, they became good friends.
□They added a DEX bonus to SA for both main and sub.
Because of this, not just THFs, but everyone was using Sneak Attack.
□They added H2H skill for THFs. Because MNKs weren't very good, this wasn't a big shakeup to the THF community, but some people still had hope.
□They removed the DEX bonus from subbing THF.
□Because of their negativity and constant whining, THFs were always made fun of by other jobs.
□They fixed the NW-facing bug.
□They made it so SA>Multihit WS would only guarantee the first hit, and the DEX bonus only applied to the first hit was well.
□The Job Skill "Trick Attack" was added.
This job skill worked incredibly well with Sneak Attack, and THFs not only no longer had to be "Auto-Leaders", they even rose to prominence as a popular job.
Until that time everyone had been using the Skill E hand-to-hand, but with Fuidama (SA+TA) people started doing incredible damage with 1h swords and daggers, so everyone stopped using hand to hand.
But because 1h sword and dagger WS' didn't skillchain well with hand-to-hand, from that point on it was very rare to find a THF and a MNK in the same PT.
But, this was a new era for THF; when THF and PLD became best friends.
□It wasn't added in a version update, but "Yokodama" (SA+TA procing from the side of the tank) was discovered.
With that, it was definite; THF and PLD were like two peas in a pod.

□When THF killed beastmen, no gil would drop.
□SA was an ability used just for guaranteed accuracy.
□THF soloing was worse than WHM.
□When they added the DEX bonus to SA, even THF was able to put out 3-digit numbers.
□But even though THF was putting out 120~ish with SA, BLMs were putting out 300~ish with spells.
□Subbing THF for TH was fine with most people, they didn't need main THF.
□Dagger WS' up until Cyclone were really weak, so most people were using 1h swords.
□When sub-THF SA was weakened, THF came to be resented by most other jobs.
□People hated THF even more once they released THF keys to open the treasure chests.
□Once Trick Attack and Treasure Hunter 2 were released, THF suddenly had a new usefulness and a wave of popularity.
 Asura.Saevel
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By Asura.Saevel 2017-07-24 09:39:56
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Asura.Ganno said: »
Asura.Saevel said: »
Lakshmi.Buukki said: »
Monk is supposed to be the dot dps King anyways

It will always be dead last if it's relying on melee hits for damage. You would need D2000 fists in order to get anywhere near what a melee can do. One 30K (low end) WS every 5s with 5000~6000 worth of melee damage (again low end) in between WS's. That is the bar to even be considered relevant in todays DD meta. MNK would have to deal over 30K damage in 5s with punshing in order for "dps king" to be relative, and with the way melee hits are calculated that's not remotely possible. Right now DD's pile on various stats to pump up the base DMG value, then add multipliers to raise the fTP value and finally add on things like WSD or / Multi-Attack to further multiply the damage. It's all about finding ways to exploit multiplier stacking, which melee hits simply don't have.

Any change that doesn't involved dramatically increasing MNK's WS values would be meaningless.


Isnt their job to be creative?...they get paid for it...

Nope.

There aren't anymore dedicated developers to FFXI, SE just tasks them as needed, it's become an additional duty. This means every solution is a cost vs benefit analysis, how much developer effort vs potential return on that effort. Every developer hour they have dedicated to FFXI is one less they can have dedicated to a more profitable product.

Don't expect anything complex that would require them screwing around with combat system code. Expect relatively simple changes to current in place systems that require minimum testing and don't have the potential to break the system.
 Asura.Ccl
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By Asura.Ccl 2017-07-24 10:40:23
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Easy fix to keep it the "dot" dd would be to make melee hit do a lot more dmg and make wsing at 3000 worth it for mnk but neither will happen.
 Fenrir.Cherrywine
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By Fenrir.Cherrywine 2017-07-24 12:13:02
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It's a shame the "Additional effect: Colossal Blow" is only available on an out-dated H2H, gated behind a HTBF...
 Sylph.Krsone
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By Sylph.Krsone 2017-07-24 12:41:18
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Fenrir.Cherrywine said: »
All of this discussion has me remembering really random crap... Anyone else remember popping Footwork just before weapon skilling just to get a higher TP gain on the WS, then clicking it off rather quickly?

Funny, as soon as you said that 37TP returns came to mind... just trying to remember now which h2h and WS that would of been with and how much STP was in my ws builds. Also reminds me of those Magian H2H everyone made when footwork was a thing for a short time.
 Leviathan.Katriina
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By Leviathan.Katriina 2017-07-24 12:45:06
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Its quite possible that one of the Ja's to be modified is [Mantra]!!
If using it gives 4% of [HP, Attk, Acc, DA, CritDMG] per merit level this will be enough for it to bring MNK back to the "meta"

Boost might be modified as well to be used just once instead of multiple times with a multiplier equal to 4-5 boosts maybe.

It is quite logical that the modifications will be HP based and Mantra will be the perfect candidate.

Edit: Maybe it will not be AoE if that happens as well or it will remain and MNK can be as valuable as WAR in party.
 Ramuh.Austar
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By Ramuh.Austar 2017-07-24 13:10:58
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Sylph.Krsone said: »
Fenrir.Cherrywine said: »
All of this discussion has me remembering really random crap... Anyone else remember popping Footwork just before weapon skilling just to get a higher TP gain on the WS, then clicking it off rather quickly?

Funny, as soon as you said that 37TP returns came to mind... just trying to remember now which h2h and WS that would of been with and how much STP was in my ws builds. Also reminds me of those Magian H2H everyone made when footwork was a thing for a short time.
*** apkallu
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By Blazed1979 2017-07-24 13:36:38
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Asura.Ccl said: »
Blazed1979 said: »
MNK should be at the absolute top of the physical DPS hierarchy.

mnk is prolly the safest/easiest dd to use still, it cannot be the best dd, even if it's not the best but even with war/sam/drk we'll just bring mnk because mantra/counter/hp boost are too good for survivability.

The safest DDs are the ones that kill it fastest.
MNK being the weakest DD is the least safe.
Leviathan.Vedder said: »
Honestly like this idea for hundred fist. Give it some crazy multi hit rate
Still going to get trashed by other DPS. Not going to put in the same region as DRK/WAR/SAM or even BLU.
Fenrir.Cherrywine said: »
MNK shouldn't be the best DD
It should be the best something. Right now, it ain't ***.
People could argue all day about WAR vs DRK vs BLU vs SAM vs SMN (and we have). Ain't no fool standing up and saying "MNK!"
If there is, they need to be shot because they're probably the reason SE won't fix it.
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 Ramuh.Austar
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By Ramuh.Austar 2017-07-24 13:46:03
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rather have a monk than catastrophe spamming dark.
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