Siren.Itachi said:
SquareEnix said:
An issue wherein terrain in Abyssea areas could be exploited to battle enemies without taking damage has been resolved.
I assume this means no more successful pinning.
Not really. This refers to SE adjusting mobs so that players can no longer trip up the Ironclads using cliffs. When this was done right, the Ironclads were pretty much unable to damage and defeat players.
SE doesn't seem to have a problem with players using the terrain to their advantage, but they draw the line when terrain makes players invulnerable such was the case with Ironclads. If you can AFK for 5-10 minutes without dying, it's a problem.
Pinning as a general approach to a fight is still fine. Unlike the Ironclads, other pinned mobs will be able to reach and kill the player(s) if the player(s) stop moving and stop actively trying to keep the mob pinned.
Using terrain to avoid AoEs is also fine as all the engaged players are at risk of death. Players have been doing this for years without complaint from SE. If Dynamis Lord wipes out a pack of DDs, he will walk/warp up to the cliffs and kill all the mages. If Amhuluk (or any of the other Abyssea NMs that are fought like Amhuluk) kills the DD and/or tank that's engaged to it, he will walk to the ramp, walk up the ramp, and walk over to kill the mages.